Greetings internet! This is
ExPorygon Trickysticks, resident playtester/co-streamer/Porygon harasser. Primarily the last bit.
Ephemeral Unnatural Balance started as concept in early 2013, with production starting late 2013/early 2014. Along the way multiple people joined the team working on this, including SpectralNexus’ wonderful musical contributions and my wonderful compacity to
annoy spur Porygon into action. I have a bit of background in Danmakufu as well, producing some scripts every now and then.
EUB is coming along nicely, and Porygon comes up with excellent danmaku patterns both himself and from our suggestions. Concepts are one major part of the process, but implementation and testing are another thing. A concept can be amazing but if it’s not fun to play, too hard or too easy, it needs changes.
This is where I come in! With helpful feedback like “this wave of bullets is too slow” or “there’s not enough time between cycles of this attack” or “You should add Momiji Spark”, I help ensure that the game is the highest quality it could be. Look forward to another demo, and eventually the full release!